//==============================================================================
// horse_anim.txt
//==============================================================================

//==============================================================================
define setGlow
{
	SetSelector
	{
		civilizationLogic none/set
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX E Set Gaia animal
			}
		}
	}
}

//==============================================================================
anim Bored
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Animal Horse_boredA
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_boredA
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Black
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_boredA
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Beige
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_boredA
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Brown
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_boredA
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Grey
			}
		}
	}
}

//==============================================================================
anim Walk
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Animal Horse_walkA
				tag FootstepLeft 0.05 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.35 true	
				tag FootstepRight 0.30 true
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_walkA
				tag FootstepLeft 0.05 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.35 true	
				tag FootstepRight 0.30 true
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Black
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_walkA
				tag FootstepLeft 0.05 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.35 true	
				tag FootstepRight 0.30 true
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Beige
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_walkA
				tag FootstepLeft 0.05 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.35 true	
				tag FootstepRight 0.30 true
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Brown
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_walkA
				tag FootstepLeft 0.05 true	
				tag FootstepRight 0.00 true	
				tag FootstepLeft 0.35 true	
				tag FootstepRight 0.30 true
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Grey
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Animal Horse_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.65 false HeavyFall checkVisible
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.65 false HeavyFall checkVisible
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Black
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.65 false HeavyFall checkVisible
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Beige
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.65 false HeavyFall checkVisible
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Brown
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_DeathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag SpecificSoundSet 0.65 false HeavyFall checkVisible
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Grey
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Animal Horse_IdleA
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_IdleA
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Black
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_IdleA
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Beige
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_IdleA
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Brown
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_IdleA
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Grey
			}
		}
	}
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Animal Horse_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.50 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.50 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Black
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.50 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Beige
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.50 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Brown
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_AttackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
				tag Attack 0.50 true	
				tag GenericSound 0.40 true	
//-- end auto generated section
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Grey
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		VariationLogic
		set hotspot
		{
			version
			{
				Visual Animal Horse_flaila
				connect hitpointbar SetGlow hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_flaila
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Black
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_flaila
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Beige
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_flaila
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Brown
			}
		}
		set hotspot
		{
			version
			{
				Visual Animal Horse_flaila
				connect hitpointbar SetGlow hotspot
				ReplaceTexture Special G Pegasus/Animal Horse Grey
			}
		}
	}
}